Storytelling Theory

The Holy Grail of Storytelling in Video Games

by Ken “frobber” Ramsley [1]

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Chapters

1. SEVEN ELEMENTS OF GOOD STORYTELLING

2. THE STRUCTURE OF THE STORY

3. THE TEMPERATURE OF THE STORY

4. DESIGNING THE STORY

5. SELECTING THE DETAILS

6. RE-WRITING — WHAT WE REALLY DO!

7. CAN A GREAT STORY BE TOLD IN A GAME?

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Copyright © 2002-2009 Kenneth R. Ramsley, all rights reserved. Text, graphics, and HTML code are protected by US and International Copyright Laws, and may not be copied, reprinted, published, translated, hosted, or otherwise distributed by any means without express written permission.

[1] frobber is my most common video game screen name.


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