Storytelling Theory

Inducing Reality: The Holy Grail of Storytelling in Video Games [1]

by Ken “frobber” Ramsley [2]

Chapters

1. SEVEN ELEMENTS OF GOOD STORYTELLING

2. THE STRUCTURE OF THE STORY

3. THE TEMPERATURE OF THE STORY

4. DESIGNING THE STORY

5. SELECTING THE DETAILS

6. RE-WRITING — WHAT WE REALLY DO!

7. CAN A GREAT STORY BE TOLD IN A GAME?


[1]  The latest edition (a significant update) is available on Amazon Kindle.

[2]  frobber is my most common video game screen name.


 


One Response to “Storytelling Theory”

  1. […] Check out the series: Storytelling in Games […]

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
%d bloggers like this: